Shard Cavern is a POI in Wildgate. I was responsible for building out the interior from block out to finalization, using Philip Klevestav's rock kit as a base, as well as his Crystal assets. I helped in creating and support Lucas Annunziata who took a lot of these assets to finalization, like the green slime crystal webs, small ground crystals, crystal wings, and the large crystal in the last room. I also vertex painted pathing to help player guidance, and did a majority of lighting finalization with feedback from Philip in this space. Laurel Austin created the concept for the exterior and interior while providing great paint overs/feedback throughout it's process.
https://www.artstation.com/philipklevestav
https://www.artstation.com/lucasannunziata
https://www.artstation.com/tully