Skull Rock one of our medium sized POIs in Wildgate. I had the awesome opportunity to work on both exterior and interior. For the exterior I was responsible for the block out sculpt and supporting Philip Klevestav bringing it to finalization. This POI was a fun challenge to work with, as we wanted to blend alien head shapes while at the same time appearing as broken asteroid pieces. Sully Sullivan created the VFX leading from the exterior eye entrance, which helped lead players that approached from different locations in space. For the interior, I replaced greybox meshes with our rock kit and set dressing each area. Philip was a huge help setting up lighting and giving feedback in this space. Any floating critter/firefly/dust particles are made by our awesome VFX team Sully Sullivan and Hadidjah Chamberlin. For the rest of the interior, I also helped model and texture a specific space-pirate themed ecological kits using Laurel Austin's concepts. This was one of the first organic POIs we experimented with bringing more foliage into especially in the bottom floor. Special thanks to Jenny Liu for making cool shader adjustments for our plant kits!
https://www.artstation.com/philipklevestav
https://www.artstation.com/lucasannunziata
https://www.artstation.com/itmesully
https://www.artstation.com/hadidjah
https://www.artstation.com/tully
https://www.artstation.com/jliu026